Wednesday, September 2, 2015

Unity 5 2D Procedural Terrain is Live!

I've been working with Lynda.com to produce an online training program for Unity 5, focusing on a light weight, real time infinite 2D terrain system.

 

Click here to learn all the tricks for making this yourself.  :)  The terrain has a form of biomes, animated water, cities being laid out with paths and neighborhoods.  you can even walk into some of the buildings which each have unique layouts in this never ending world.

Best of all is that this world is not generated in "chunks" like mine-craft, where you stand there and watch as pieces of the world load up.  No, in this case, the entire area around you is generated in real time, so you don't have to wait.


Cities are one of my favorite parts, because you can see how to get roads and pathways through it with ease, and give towns more natural feels from what is pretty random in nature.  Above is an example where I bumped up the ratios (something doable from the IDE with this project) so lots of cities are built up.

2 comments:

  1. There are some very cool things going on here!
    Impressive!

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  2. Looks awesome from what I can see, great work!
    Always love Procedural works

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