Monday, March 7, 2016

Truck Ride PoC - Update 4 - Pixel Climber



So in this version, I got rid of the polygon collider for the frame, and the circular colliders on the wheels.  Then I placed 2D Box Colliders on all the "Pixels".  This allowed them to operate like squares and gain unique abilities that round tires don't have.

Around 18 seconds in, you'll see it pull itself over a hill, by allowing a front pixel to sink past the end and pull the back end over.  A grip the round tires could not make.  This is opening a lot more options in the Blocky realm of casual game play.  I'll see about expanding on those.

* Another update, is the terrain is all based on the pixels as well.  I spent about 2 minutes creating a simple "pixel" square, and now EVERYTHING in the game uses it. 

*Another update is that the ground is complete now.  A top layer of grass (made of 1 pixel) atop a depth of dirt (made of 10 pixels) 

* Another update is that the vehicle control is now in the player's hands.  So far stopping/slowing are very *slow*, but I'll improve that. 

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