So I've recently been approved as an instructor for Lynda.com, and just had my initial course syllabus approved. A 2D Infinite terrain AI. I've worked with a variety of terrain systems, both 2D and 3D, limited to singular maps, and infinite expansions. Back when I worked with XNA, I developed a terrain engine that requires very little work, no tileable textures, and develops rich terrains.
I did a few experiments to import the engine into Unity's 2D tile system, and had excellent results. I'll be building the class around it.
The smooth infinite terrain is only the first 30-45 minutes. Then we'll also cover biomes, cities, caves and building interiors. We'll also cover techniques for balancing and managing the expense of saving vs the expense of AI processing. I'm still working out some of the details now, but so far, I'm pleased with how easily everything is applying in Unity.
Anyway, this probably won't be ready to record for another month, and possibly another month of editing after that. So hopefully by August it will be ready.
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