As the 'Pixel' transformation is gaining more traction, I've been thinking about how I can take more advantage of it. Crashing is a great concept, when the pixels all become separated from their base, and scattered with the velocity of the vehicle just before it crashed.
While I don't have the Crash Event wired into the physics, (so I'm using [space] for now) I do have the transfer of physics from the body to the pixels working great!
No comments:
Post a Comment