Tuesday, March 8, 2016

Truck Ride PoC - Update 5 - Crumble Physics


As the 'Pixel' transformation is gaining more traction, I've been thinking about how I can take more advantage of it.  Crashing is a great concept, when the pixels all become separated from their base, and scattered with the velocity of the vehicle just before it crashed.

While I don't have the Crash Event wired into the physics, (so I'm using [space] for now) I do have the transfer of physics from the body to the pixels working great!





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