But 8 months ago, I got it working. I've used it in a major project, and spent time honing it for improvement. With a lot of companies looking to bring in 3D, and Unity being the most popular 3D game engine, the only thing missing was a way to use professional business standards when creating unity projects. Its here.
I'll be publishing another book, and having some more presentations on this at other conferences. I also have a plan to affect unity assets to work with the business world.
On Sunday, June 4th, 2017,
I'll be speaking on this at the SDC. Please RSVP to this free event. Lets meet. What challenges do you faces as a Unity developer? Lets make Unity development better.
SDC EVENT LINK RSVP Now.
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